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"That way it's less punishing, less grueling for them and more exciting to play. "There's been tweaks and adjustments here and there just to make it more and more accessible," Sega producer Aaron Roseman says. From improving the wall-jump controls to allowing for players to completely remap their controllers, Ultimate is hoping to present the clear best version of the game.
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The Tails Save mechanic is just one example of the quality-of-life improvements Blind Squirrel and Sega have implemented in this title. During my hands-on demo, I appreciated this mechanic, as pits come up quick in Sonic games, and it's never fun to lose progress in a level just because you were taking advantage of the game's main selling point: speed. To help accomplish this, Ultimate adds in a new Tails Save mechanic, where if Sonic falls, rather than losing a life, if the player has a Tails token, Sonic's two-tailed friend will pull him back up on the ledge. The graphics, environments, and character models don't look nearly as good as those you would find in a recent game like Sonic Forces, but for a 2010 Wii title, Sonic Colors: Ultimate looks stellar in motion.Ī large part of Sega and Blind Squirrel's efforts have been centered on making Colors more approachable for new players. I had a chance to play Sonic Colors: Ultimate for just over 30 minutes, and while the demo was virtual, meaning the visual quality and controls weren't quite as sharp as they would be locally, I still came away impressed, particularly by how the game does look compared to the original 2010 version. "We definitely want to make sure this game looks good, up to the standards of today." "Back in 2010, this was on screens that were less pixels than your smartphone, so making that step up was a huge undertaking," Sega associate producer Calvin Vu says. This new version not only improves the lighting and adds additional polygons, but Ultimate also supports 4K resolution and 60 frames-per-second performance. Because the transition was from the Nintendo Wii, which outputs in 480p, the leap forward is substantial. Not only that, but because Sonic Colors influenced the direction of Sonic games going forward, Sega thought it was a great title to remaster for modern systems.Īs with most remasters, Sonic Colors: Ultimate adds a nice, new coat of paint to the aged graphics. Sonic Colors essentially serves as not only an introduction to these creatures, but an origin story for how they came into Sonic's world. For example, the Wisps have appeared in multiplatform follow ups, including Sonic Generations, Sonic Forces, and Team Sonic Racing.
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TEAM SONIC RACING DEMO SERIES
With this release, Sega hopes those who missed out on the game the first time around will obtain more context for where the series went in subsequent games. That changes next month, however, as Sega, Sonic Team, and developer Blind Squirrel Games are bringing a remastered version of the title to modern platforms through Sonic Colors: Ultimate. However, thanks to its Wii exclusivity, the game has been stranded on the obsolete platform and many players have missed out on the experience. By providing fun, well-designed levels, tighter controls than any 3D Sonic game to that point, and new powers from alien creatures called Wisps, Sonic Colors delivered a solid experience and laid the groundwork for future 3D Sonic titles. When it launched in 2010, Sonic Colors was considered one of the best Sonic the Hedgehog games in years.